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Showing posts from October, 2023

Armored Core VI Review

  Allmind exists for all mercenaries Fromsoftwares first 100% non souls since uh... Monster Hunter Diary: Poka Poka Airou Village DX... You know what lets just say first Armored Core in 10 years. ACVI sees a return to the Gundam esque mecha battling that made the devs a household name before the Dark Souls boom. Not that I played any, at most a few minutes of AC4. This is actually my entry point for the series, and while I played similar games like Daemon X Machina, I will avoid comparisons. In the simplest terms, ACVI is a mission based mecha action game. Controlling a custom built robot as you dash around, watching your ammo and remaining health while blowing up foes challenging and insignificant. It controls like a dream, giving your mech a weight relative to it's equipment load that makes decisions on build and playstyle quiet engaging. It's a game where you can spend just as long in the mech assembly screen as in the action and that's by no means a bad thing. Especial...

NieR Replicant Review

There is no escape from Yoko Taro's wild ride   Perhaps a gold standard for remasters. NieR Replicant v1.22etcetc is a long awaited port of the cult classic Nier to most modern machines. That is, now that Automata finally got the series popular enough that the suits at square saw such a port as financially viable. But maybe that's cynicism talking. The original Nier is an utterly unique action game that delibrately melds and blends genres, influential references, an obscured story and marvelous ending(s) into an absolute classic. Telling the simple story of a Father/Brother trying to save his daughter/sister who is infected by a strange black scrawl. The game is more of a mixture of character arcs and individual setpieces than any lengthy epic. Most adventures end up being fairly standalone, with the late game peppered with revisits or rather significant moments when the otherwise disconnected world starts to overlap and grow with the players experience of it. But, there's ...

Vagrant Story Review

  And so began the story of the wanderer, the vagrant A late entry on the PSX, releasing just over half a year before the PS2 would first drop. Vagrant Story is a dungeon crawler brought to us by the same team as Final Fantasy Tactics. Behind the scenes, I know little about this one. It's one of squares internal studios so it's down to individual employees and design intentions. So I'll mainly be focusing on the game only as it stands being "late PSX." Before the gameplay, or even the story really kicks into gear, what Vagrant Story hits you with is it's presentation. From a start as simple as having a smooth transition from FMV to title menu, to no visible loading screens or transitions between scenes (something surely strengthened when lacking a disc to have whirr to life) what you immediately glean is that Vagrant Story isn't just trying to be cinematic. It wants to push the original playstation to it's absolute breaking point in ways I've only ...