Outer Worlds Review
It's not the Wurst unless it's Boarst Wurst There's something special about the Fallout style of CRPG ending slideshow. It seems so basic, almost like it's cheating. Just putting a big list of endings together with some half-hearted and occasionally buggy notes about the players actions. You know, ask the playtesters if they find a solution you didn't think of and squeeze it in at the last minute sort of energy. Maybe add some fun final notes on the lore and tie up whatever loose ends are left as the credits roll. Backed by nothing more than pure text, images, and the occasional pre-rendered cutscene. It's not even necessarily as an excuse for accounting for some hundreds of player choices you've hypothetically put in the game. Oftentimes each ending scene only has a handful of options, all pre-determined by the quest endings and 90% of the time the player will just be getting the good ending to everything, not even necessitating a difference in animation or...