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Showing posts from November, 2024

Mechwarrior 5 Review

Catapult my Beloved    I may be a touch late to the party, so I'm going to skip the usual pleasantries on this one. Mechwarrior 5 is big, stompy, tank controlled giant robot action after the series was dormant for an extended period. It had issues, DLC fixes some, mods fix others. I'm mainly writing this, cause I'm curious if anyone shares my opinion on a few core elements. Firstly, the core movement and shooting gameplay. I want to state outright that I think the actual mech piloting and action is a 10/10. Using every edge Unreal Engine offers to make these giant robots come alive when your lance touches down. From the whirring of a falling helicopter to the chunky loading of an AC/20. Each mech visibly showing your loadout and parts flying across the battlefield as limbs are torn to to shreds. Every mech feels different thanks to both a custom cockpit and varying engines and torso/arm aiming systems. When Mechwarrior Online came out over a decade ago, I thought it felt fa...