Posts

Fallout 2 Review

  Obsidian, Obsidian games never change From everyone's favourite Nuclear Blasted Hellscape. Fallout 2 is a classic CRPG that serves as a rather influential follower to the already legendary first game... Man retro games sure do love that specific setup don't they? In simple terms, Fallout 2 is to Fallout 1 what New Vegas is to Fallout 3. Rather than the barren, near dying wasteland of the first game. The settlements in Fallout 2 are almost thriving and there's some semblance of order to be found amidst the deadly wastes. The writing is a little more direct in any satire and more than happy to drop explicit monty python references or bizarre meta dialogue in the middle of a situation. The gameplay remains.... acceptable. I like GURPs but Fallout kind of exemplifies the worst of retro CRPGs. You're ridiculously underpowered until you're very abruptly not, and some builds straight up cannot finish the game if you don't set up your skill points correctly. Only made...

Alan Wake 2 Review

  When Balance Slays the Demon you'll find peace Alan Wake 2 is a surrealist survival horror brought to us by the ever eccentric Remedy Entertainment. Continuing both from the original game, it's DLC followup, and the similarly obfuscated and bizarre Control. It's a little hard to give a standard review of a game like this, for one thing the combat and gameplay, while solid survival horror, is pretty standard for the industry nowadays. Resembling a more horror focused Control and reminding me of things like the Tomb Raider reboots or The Last of Us. It has weight to it's hits, fun exploration and puzzles alongside good gameplay story synchronicity. But the simple face is you're not playing Remedy Games for the gameplay anyway, unless it's Max Payne. No the real home runner from Alan Wake 2 is the continuation of Remedy's trademark mixture of Stephen King, Twin Peaks, and other western inspired horror style with a genuine sense of fun and passion for what the...

The World Ends With You Review

  Young me I'm sorry, you were right, the week 2 boss was obnoxiously hard The World Ends With You (Which I will be shortening to TWEWY from here on out, pronounced teh-woo-wii) is a urban fantasy JRPG originally notable for being a breakout hit on the DS. Making ample use of the split screen to augment the story and gameplay while even featuring a predecessor to streetpass built into the game itself. I've replayed the game on the Final Mix release on Switch, which while changing up a lot of the gameplay and being a little iffy on the control side. Offers a co-op mode that, if played with a controller in each hand, appropriately simulates the originally game's split-focus action gameplay in a way to not detract from the story. In a lot of ways, that first paragraph really sums up why it's hard to write a review of TWEWY. Not only were it's defining gameplay features limited in both console and time (good luck naturally getting the streetpass esque encounters in 202...

Nights Into Dreams... Review

  Now I have another reason to hate Balan Wonderworld, it ripped this off poorly A rare non-sonic entry from Sonic Team. Nights Into Dreams is a Saturn classic and noteworthy footnote in the history of 3d and analog stick gaming, especially where Sega is concerned. Sadly, I know little to nothing about the Saturn except it was a failure outside Japan. So I'm just judging the remaster on it's own merits in 2023. You play as one of two children, dreaming of Nights... Uh, look I'll level with you. I have no idea what the grander story was, it was probably in the manual. They dream nightmares, Nights helps them dream good dreams and beat the big bad. They have confidence in themselves to do nice things in real life. The biggest takeaway for me is that Nights is a non-binary/genderfluid icon and I will die on that hill. Also the general aesthetic and visual flair for the levels is quite charming, putting the most into what is relatively little technical power. Even if that lends...

Madou Monogatari Mega Drive Review

I did it, I graduated from Magic Kindergarten! The originator of the popular Puyo Puyo puzzle games. Madou Monogatari on Mega Drive is a remake of the original Madou Monogatari 1. The various ports are different in both design and execution, so I'm going  to be avoiding direct comparisons in this review and grading the (recently translated) Mega Drive version on it's own merits. The game plays like a sort of JRPG fighting game, you cast spells by holding the A button and entering a button sequence before releasing, use items, and can block, dodge, or jump to avoid incoming attacks. As well as that, the spells have some interaction and level of randomness. Meaning it's often worthwhile to charge up a powerful attack against a deadly foe. Basics attacks cost no mana, but anything beyond that drains a relatively limited pool. Healing and Mana items are plentiful however, so for the most part, combat is a fun, "practicing DP inputs" sort of affair where you're try...

Dungeon Hack Review

I nfinitely generated fun* or your money back Dungeon Hack is a roguelike dungeon crawler based on the old Eye of the Beholder D&D game engine. Sort of a precursor to Baldur's Gate's real time AD&D adaptation. The system allows one to run with a slightly janky set of faithful rules in order to experience a traditional dungeon crawl. You play as a lone hero, as opposed to a party, tasked with venturing into the depths of [dungeon] to brave the dangers and return with [orb.] To explain the game mechanics would be to explain AD&D, so all I'll say on that front is that Dungeon Hack adapts them faithfully, with enough leeway to allow for the solo character real time gameplay to work out without becoming overbearing. Though dodging enemies will remind more modern players of Legend of Grimrock's own enemy design. The real question of this review, is that of whether Dungeon Hack still holds up in literally any fashion. Sure, in 93 to get endlessly generated dungeons...

Armored Core VI Review

  Allmind exists for all mercenaries Fromsoftwares first 100% non souls since uh... Monster Hunter Diary: Poka Poka Airou Village DX... You know what lets just say first Armored Core in 10 years. ACVI sees a return to the Gundam esque mecha battling that made the devs a household name before the Dark Souls boom. Not that I played any, at most a few minutes of AC4. This is actually my entry point for the series, and while I played similar games like Daemon X Machina, I will avoid comparisons. In the simplest terms, ACVI is a mission based mecha action game. Controlling a custom built robot as you dash around, watching your ammo and remaining health while blowing up foes challenging and insignificant. It controls like a dream, giving your mech a weight relative to it's equipment load that makes decisions on build and playstyle quiet engaging. It's a game where you can spend just as long in the mech assembly screen as in the action and that's by no means a bad thing. Especial...