Ghouls 'n Ghosts 'n Goblins Reviews
Ghosts 'n Goblins Arcade complete.
*You feel **strongth** welling in your body*
This game plays like the developers were tuning it for "okay, we need 2 and a half minute arcade game sessions per quarter? We can do that." And then **completely and utterly forgot to test that with anyone besides themselves**.
The core game is solid, and a lot of the design is very varied and fun. In fact as bullshit as it all may be and with how many clear troll design elements they put it. I'm willing to put down basically everything up to and including stage 4 as "very fun and worth a playthrough."
Then Stage 5 and six hit you with the map and enemy design so gratuitous that you basically need to learn to TAS the game in realtime if you wanted a consistent 1CC. I was using *rewind* by the time I gave up on the 2 satan fight and I still only beat it with like 10 seconds to spare. There are absolutely consistent and viable strategies for every single enemy. But finding them and putting them into practice are both absolute torture on the mind and body.
But, I also feel like I don't wanna dock the game any points for that. It is legendarily unfair and brutal. But especially today? That may as well be a positive. With the same logic that Balan Wonderworld is more interesting than say, idk, Kane and Lynche? I literally can't think of a game generic and milquetoast enough for this analogy but you get my point.
Ghosts 'n Goblins hates you, everything you stand for, and wants you to **pay up those quarters bitch**.
And I love it. 10/10.
Ghosts 'n Goblins Arcade complete.
*You feel **strongth** welling in your body*
This game plays like the developers were tuning it for "okay, we need 2 and a half minute arcade game sessions per quarter? We can do that." And then **completely and utterly forgot to test that with anyone besides themselves**.
The core game is solid, and a lot of the design is very varied and fun. In fact as bullshit as it all may be and with how many clear troll design elements they put it. I'm willing to put down basically everything up to and including stage 4 as "very fun and worth a playthrough."
Then Stage 5 and six hit you with the map and enemy design so gratuitous that you basically need to learn to TAS the game in realtime if you wanted a consistent 1CC. I was using *rewind* by the time I gave up on the 2 satan fight and I still only beat it with like 10 seconds to spare. There are absolutely consistent and viable strategies for every single enemy. But finding them and putting them into practice are both absolute torture on the mind and body.
But, I also feel like I don't wanna dock the game any points for that. It is legendarily unfair and brutal. But especially today? That may as well be a positive. With the same logic that Balan Wonderworld is more interesting than say, idk, Kane and Lynche? I literally can't think of a game generic and milquetoast enough for this analogy but you get my point.
Ghosts 'n Goblins hates you, everything you stand for, and wants you to **pay up those quarters bitch**.
And I love it. 10/10.
Super Ghouls 'n Ghosts completed.
*Game over, please deposit 40 quarters*
Quite the evolution over it's predecessors. Where Ghouls 'n Ghosts arcade balanced the quarter munching into a relatively acceptable if challenging ride. Super takes it another extra step to make for a game that still hold up today. Sure, it has the knowledge checks you'd expect from a nintendo hard platformer of the era. But RNG is minimal and level design is very enjoyable. Lots of exciting jumps, dodges, and enemy interactions make it less of a grind and more of a refining of your ability and knowledge. You owe it to yourself to try it if you're a fan of that uber hard style of video game. It's a fondly remembered franchise for good reason, even if part of that is the notoriety of it's challenge. But that works to it's favor these days, you know it thinks you can't win. That's what makes the fight against it so much fun.
Overall, the original GnG games are infamous quarter munchers built to utterly decimate every single person who plays them. But that doesn't make them bad, just not exactly accessible to most. I know the PSP game and newer remake are relatively well regarded. But I'm spoilt for choice in modern challenging video games (I still never beat Prinny 2) so I'll put my series playthrough to rest there.
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