Heroes of Hellas 3: Athens Review

Faris why are you reviewing a shovelware match 3

Heroes of Hellas 3 is probably one of the most bog standard cheaply made match 3s you could get. Click and drag over three connected tiles or more to create a match. Get coins as a wildcard tiles, a couple of larger bombs and board clears in varying forms, and some powerups to use. Throw in random puzzle minigames or hidden object game modes, as well as a completely superfluous city builder that functions as little more than an extra button to press between levels, and you have a game my mom would buy from the supermarket.

However I have been pushed to write a review because it has easily one of the most frustrating, despair inducing, least player friendly mechanics I've encountered in a match 3. One of the board mechanics is a tile locked in place with wings, the idea is to match with this tile to reveal otherwise hidden and unusable areas and expand the board. I mean that sounds simple right? What's wrong with that it's like a key to unlock a door.

The issue is that in "revealing" the board, these tiles are basically given free reign to redesign the entire level. In fact, more often than not that's exactly what they do. These aren't tiles that reveal more level, these are tiles that just make you play another completely arbitrary level on the same time limit, often multiple times in a row leading to levels bloating into 5 or 6 times the normal length.

Those things are why I'm writing this review. I utterly despise them and never want to encounter them in any similar Match 3 I play ever again.

Sigh, why did I even play this game. I'm going back to Puzzle de pon...

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