Peaks of Yore Review
Thanks to denial, I'm immortal
Peaks of Yore is a cosy little rock climbing simulator themed around the 1800s. With a super simple first person gameplay system of reaching out in the direction you're looking, grabbing rocks from any angle with the same strength every time, and stamina isn't an issue unless you're on a specific hold that includes it as a mechanic. You slowly but surely work your way up increasingly difficult cliffs and spires, eventually reaching amazing 2 kilometer tall mountains. All the while knowing one bad fall without a rope securing you means resetting from zero. It's simple, it's thrilling... And it managed to become an instant favourite of mine.
This is going to be a short review, the simple thing I can say about the gameplay is that if you go look at the steam page, think "that looks neat, I'd try it." I highly recommend it. The game has a perfect difficulty curve and tutorializes you well along the way. Doing the Portal thing where every level is a secret tutorial for a new idea. The controls are simple and effective and you get a multitude of tools and skills that make the climbs engaging and fun even as they start to extend in length.
The real thing I want to say, is that this game entirely understands what Getting Over It was about. Not just in the climbing a mountain thing, but in the idea of failure and loss of progress being an important piece of the puzzle. It has all the same tricks as GOI does. The more costly failure is, the easier the jump will be, but then sometimes that's turned on it's head for the sake of tension and excitement. Yet never so much that it becomes tedious. Overhangs with guaranteed resets for failure are equally accompanied by walls of holds and ice that you can catch yourself on if you fall. Most importantly, the mountains are always easier to climb the more you go up. You will feel the improvement when you fall, and that's so important. It's why I never picked up things like Only Up, they seemed too clumsy and slapdash. More about the streamer bait than the intricate design.
And most importantly, when you make a leap with no rope, knowing it's so easy you can do it in your sleep, but the price of failure is losing an hours work. It gives you a thrill that's unmatched in all but the most well-designed of difficult games. Because this isn't about kaizo mastery of mechanics, it's about the journey from "one rock is kind of hard" to "yeah, I'll climb everest." And I love it for that.
Also speedrunners climb entire mountains in like 5 minutes by abusing momentum but that's normal tbh
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