Stranger of Paradise Review
What does killing Chaos actually entail anyway Stranger of Paradise is a bizarre little final fantasy spinoff. Taking heavily as I'm told from Nioh's gameplay in order to make an experience akin to Diablo or any other ARPG. With classes, skills, buffs, builds, scaling content and endless replayability. But... It never really markets itself as such until you hit the 2nd DLCs worth of content. It's a little hard to describe SoP's moment to moment gameplay. As much like any good loot em up the actual gameplay loop will vary based on your build. However, for the most part, it plays like a fast-paced Soulslike. With dodges, blocks, parries, heavy attacks, stagger, elemental effects and buffs and debuffs all bouncing around in the midst of relatively hectic combat encounters. However, as my friend Dagda would put it, the real meat and potatos of an ARPG isn't the gameplay. It's combining a specific subset of skills, gear, and buffs to create a pure unstoppable killing...