Children of the Sun Review

A Devolver Digital game you say...

Children of the Sun is another archetypical example of a short concept indie game well executed for an appropriate price and length. Which I say as, honestly, the highest compliment. Brought to us from Rene Rother, who I am admittedly unfamiliar with, it follows a girl with a sniper rifle and a single bullet. Trying to take down a cult.

It's a very easy sell, gameplay wise. You have a single bullet, can analyze the level all you want before taking a shot, and when you hit someone, you can essentially "shoot" again from their head to hit the next person. This continues until you kill everybody in the level, with points awarded for distance, body part hit, and time taken. Alongside some fun achievements in each level that add a little bit of discovery to the experience. With both High-Score and Speedrun seeming like valid replay options if you really want your money's worth. All I'll say about the game to not spoil, is that it does basically everything you could with the concept. Which isn't any huge expanse of gameplay, but that's fine too. In some cases shorter is just better.

The story is fun, very devolver digital in that it's violent, weird, messed up and cursed in any number of ways. But it works well to serve the gameplay.

In the end, I write this review more to point people's eyes on Children of the Sun, because it is incredibly easy to tell if you'll like it or not. If you see the pitch, and think it sounds like fun, the game will not disappoint. If you see it, and think it's not your thing, then it probably won't change your mind. 

I killed a man and now I'm what?

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